Week 4 (February 19-26) — Iterators
- Making decisions w/ conditionals:http://www.youtube.com/watch?v=HDQDN1FWuZ8
- Loops in lua: http://www.lua.org/pil/4.3.4.html
To deliver:
- 3 objects that require decisions
This week's summary:
What I learned:
Iterators
- if -then - kind of like a cause and effect. When condition is fulfilled, then output result
- else - it's basically the default of the if-then statement. It's like saying, if the condition isn't fulfilled, then the out put will be ________
- elseif - Allows for more than one condition to be set. It's like saying: if the first condition isn't met, then look at this condition. And it this condition isn't met, then the output will be _________
- I used an if-then statement in my event/event listeners:
local function readToMeTouch( event )
if event.phase =="began" then
local storyboard = require "storyboard"
storyboard.gotoScene( "story" )
end
return true
end
readToMe:addEventListener( "touch", readToMeTouch )
The if-then in this case says that if the phase of the event has begun, then the app should move to the scene called "story"
Parts of the if-then statements:
always ends in "end"ex:
if (condition) then--perform an action
elseif
--perform an action
else
--perform an action
end
Some great resources:
- http://www.youtube.com/watch?v=7N_MSpOriHM
- http://docs.coronalabs.com/api/library/display/newImageRect.html (create imageRect)
- http://teamtreehouse.com/
My functioning code so far:
https://drive.google.com/folderview?id=0B406rJ0oHVzZTkp0V0QtSnF3WU0&usp=sharing
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